

The objectives are the meat of the gameplay, but they feel so uninspired. I don't mind the mechanic of choosing your path to the enemy headquarters, because going from one level to another doesn't feel as linear as a straight path to the finish. Other areas have "enemy swarms" or armored enemies some, like the shops, might be more beneficial and give you more loot or currency. Different sections of the city you're invading have different effects, so if you want to buy new items, you can just weave your way to a shop. Players can choose their path of destruction on a grid-like map, all the way up to an enemy HQ. Admittedly, Alien Hominid Invasion feels smooth and controls well. That's all there is in terms of movement and maneuvers. In Alien Hominid Invasion, your little alien starts out armed with a blaster than can charge for a more powerful attack he can also do a dodge dash, burrow into the ground and leap out on top of enemies, throw grenades, and jump higher by shooting at the ground. Then, we're met with a brief tutorial that goes over the controls before thrusting us into the action. The demo begins with an alien invasion, set 16 years after the first attack ( Alien Hominid came out in 2004, after all).

I love The Behemoth's quirky cutscenes and weird, goofy music. Alien Hominid Invasion starts out promising enough, at least.
